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Particle lights do not use Light prefab's culling mask, when using multi...
To reproduce (with attached project):1. Open project2. Play scene Repro steps with new project:1. Create a standard point light, add... Read more
[IL2CPP] Build fails when DLL is referencing old version of another DLL ...
Reproduction steps:1. Open the attached project 'il2cpp-bug'.2. Make sure Scripting Backend is set to IL2CPP.3. Build the attached p... Read more
Agent not avoiding another agent, defaulting to the shortest path
Steps to reproduce:1. Open NavMeshProblem.zip2. Load Scene Navmesh_Test3. Enter Play mode Expected result: Agent 1 figures out a pat... Read more
[Linux Player] Standalone x86_64 builds with Resolution Window enabled c...
Steps to reproduce:1. Create a new project2. Build for Linux with default settings: Architecture: x86_64 Resolution Window (under Pl... Read more
OnTriggerStay not called when Script is added during Runtime on Collisio...
Steps to reproduce:1.Open attached “RuntimeAddScriptTrigger.zip” Unity project2.Open scene “Test"3.Enter Play mode4.Expand “Parent” ... Read more
Android builds fail with Java 9 JDK and Unable to list target platforms ...
With the latest public versions of Unity (2017.1.1f1), Android Studio/SDK tools(26.0.2), and JDK (Java HotSpot(TM) 64-Bit Server VM ... Read more
[OSX] Selecting items from menu bar at launcher screen crashes editor
To reproduce:1. Open launcher2. In menu 'Unity' item select 'About Unity' or 'Preferences' Expected: these options should be disable... Read more
Exporting with Gradle 'Release Build' skips the keystore checking
Steps to reproduce: 1) Open Unity and create a new project2) Switch Platform to Android3) In the Player Settings, fill Package Name ... Read more
Creating identical scene always outputs different .unity file
Steps to reproduce:1. Open user attached project2. Start a new scene3. Go to top menu and click Test/Create Scene A4. Save the scene... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS