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Moving windows to a different scaling monitor or scaling them after plac...
Steps to reproduce:1. Create a new project2. St one of your monitor's scaling to 150%3. Keep your editor in that monitor4. Move one ... Read more
[Metal] Texture preview is not changed when changing mipmapping levels
To reproduce:1. Open project2. Select 'kermit' image3. Change its mipmapping level in texture preview window Expected vs Actual: Tex... Read more
Node.exe randomly creates empty folder named "etc" at the root of Unity ...
This happens sometimes when opening or reopening a project. Read more
Substance material fails to correctly render in editor when build platfo...
To reproduce: 1. Download and open attached "MobileSubstanceNormalTest.zip" project.2. Go to build settings and change Build platfor... Read more
[VCS] Changelist Selection highlight is much more darker than in linear ...
Steps to reproduce: 1. Create new project2. Enable VCS3. Switch to linear space4. Open Version Control window and select changeset5.... Read more
Textboxes truncate text on some resolutions when Pixel Perfect mode is set
Steps to reproduce:1. Download the attached project2. Build & Run TestScene (located in Assets/Scenes)3. Run the game in windowe... Read more
[Android][Daydream] Black screen after disabling and enabling VR mode at...
This appears to have been fixed in the Google VR Services version 1.17.2017118074 To reproduce: 1. Download and open attached "repro... Read more
The remaining distance of the Nav Mesh Agent is equal to Infinity even t...
To reproduce: 1. Open the project, attached by the user (NAVMESHAGENT REMAINING DISTANCE.zip)2. Open the "scene 1 Source( 27, 0, -15... Read more
Build Settings window gets corrupted when expanding dll's 'Unity Editor'...
Steps to reproduce (or watch attached video): 1. Open attached project "956891.zip"2. Select "Plugins/ClearScript Import Settings" i... Read more
Facebook Platform support throws BadImageFormatException error and preve...
Steps to reproduce:1. New project2. Switch platform to Facebook3. Switch SDK to 7.10.14. Choose WebGL5. Build and Run6. Build and ru... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS