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[Shadergraph] Object space normal isn't normalized when the object is sc...
Reproduces in 10.4.0 and above Doesn't reproduce in 7.3.1 Repro steps: 1. Import the attached shadergraph into a project using HDRP ... Read more
[Shadergraph] Reordering enum entries causes the enum to change in the m...
Repro steps: 1. Create a shadergraph 2. Create an enum keyword 3. Drag the keyword onto the graph and plug it into base color 4. Mak... Read more
"ArgumentNullException: Value cannot be null." is thrown when add...
How to reproduce: 1. Open a new URP project 2. Open a new Sub Graph in the Project window (Right-click -> Create -> Shader -> Sub Gr... Read more
[Shadergraph][11.x] Placing a property onto the graph in a subgraph thro...
Repro steps: 1. Create a subgraph 2. Create a property 3. Drag the property onto the graph Expected result: no error Actual result: ... Read more
[Shadergraph] Reordering and then renaming enum entries breaks existing ...
Reproduces in 10.2.2 Doesn't reproduce in 7.3.1 Repro steps: 1. Create an Enum keyword on a shadergraph 2. Drag the keyword onto th... Read more
[Shadergraph] Default inputs for keyword nodes is vec4s even though they...
Reproduces in 10.2.2 Doesn't reproduce in 7.3.1 Repro steps: 1. Create a boolean or enum keyword 2. Drag it onto the graph Expecte... Read more
[Shadergraph] Using a Gradient property in a subgraph and using that sub...
Doesn't reproduce in 11.0.0 (Version: 2021.1.0b4.1811) Reproduces in SRP Master (67cb89ac9e) Repro steps: 1. Create a shadergraph a... Read more
ShaderGraph Basic Math Node's colors change in Game view when selecting ...
How to reproduce: 1. Open the user's attached project 2. In the Hierarchy window select "Canvas" > "MasterPanel" > "MainPanel" 3. Cl... Read more
[Shadergraph] Switching floating point float/vector1 with fractional val...
Doesn't reproduce in 7.3.1 Reproduces in 10.4.0 Repro steps: 1. Create a float/vector 1 2. set the value to 0.9 3. change the float/... Read more
[Shadergraph] Sample Texture 2D LOD does not respect texture's bilinear ...
Repro steps: 1. Import the attached shadergraph 2. Create a material from it 3. Set the texture2D on the material to a texture2D wit... Read more
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