Search Issue Tracker
RectMask2D stops masking, when it's child has a child with Mask and Imag...
It reproduces when UI Object with a "Rect Mask 2D" has a child object (which is not the first child in hierarchy) which also has a C... Read more
Animator Controller's additional layer curve driven parameters get incre...
To reproduce:1) Open attached project and scene2) Play it3) Open Animator Window, Parameters Tab4) Select "GameObject"5) When Parame... Read more
Hierarchy loses all of the searched objects and its search box becomes e...
1. Open the attached "SearchBox" project and "1" scene2. Type "A" in Hierarchy search box3. Click on scene view and press Shift+Spac... Read more
[Android] DLL fails to directly modify the corresponding class content i...
Steps to reproduce:1. Open attached project2. Select scripting backend as IL2CPP in PlayerSettings3. Build for Android-Cubes in the ... Read more
Floating Point precision issue of Color Channel after Static Batch
To reproduce: 1. Download attached project "142338-538f1-lightmap.zip" and open in Unity2. Open "lightmap_bug" scene3. Mark the Game... Read more
Unity does not notice scripting symbol changes in the ProjectSettings.as...
How to reproduce:1. Open QA attached project2. Enter play mode-- A OnGUI window is displayed (expected)3. Press 'Remove Developer Sy... Read more
Asset Bundle including Sprite texture for Material even though the Sprit...
Reproduction steps:1. Open the attached project "AssetBundle_LoadAssetBug.zip";2. Open the testScene.unity;3. Enter a play mode;4. S... Read more
[iOS] Input.touchCount does not always return correct number of touch count
To reproduce:1. Open project attached by QA2. Open build settings and make sure that "Scene1" is attached3. Build project for iOS4. ... Read more
Light dot line appears on a specific sprite when using Sprites/Diffuse s...
To reproduce:1. Open project2. Open Main scene Expected vs Actual: there should not be any light dot lines on lighted sprite(gif att... Read more
Undocumented nuance when yielding to a CustomYieldInstruction
The process for yielding is different on the first iteration of a CustomYieldInstruction... 1. it checks the yield2. places the coro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS