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TextRenderingPrivate::TextMesh::ApplyToMesh crashes on Scene load
To reproduce: 1. Download attached project "JAMES.zip" and open in Unity2. Open "Main" scene Expected Result: Unity Editor successfu... Read more
[SRP]_ScreenParams gives frame buffer size instead of current RT size
To reproduce:1) Open re-attached project and scene2) Open Frame Debugger3) Enable it4) Check "Draw Mesh Cube" event Expected: Render... Read more
[OSX] Instantiating GameObject from prefab with script that returns its ...
To reproduce:1. Open project2. Play scene Expected: 'I have Enabled and my position is: (2.0, 2.0, 2.0)' will be thrown to consoleAc... Read more
AnimationClip.SetCurve fails to change UI Image color via script
To reproduce:1. Open project2. Play 'Main' scene Expected: Image color will change together with circle colorActual: Only circle col... Read more
Translating multiple selected UI Object using the gizmos causes them to ...
To reproduce:1. Open attached Unity project "Spider Cave.zip"2. Open "GamePlay" scene3. Select 2 or more UI objects in the scene4. U... Read more
High CPU usage and slow editor performance while the Profiler with Deep ...
Steps to reproduce:1. Open the user's submitted project2. Open scene "DebugScene" under Assets/__Test3. Open the Profiler with enabl... Read more
Physics.ClosestPoint with convex MeshCollider returns MeshCollider's piv...
To reproduce:1. Open attached project "Justins_TestClosestPoint.zip".2. Open and Play "TestScene". Expected result: Blue cube is alw... Read more
Calling Type.GetType in a DLL gets different results between backends
To reproduce:1) Open attached project and scene2) Set the .NET backend to 4.63) Play the scene4) Notice that the assembly is loaded5... Read more
Publish does not fail when hitting usage limit before upload starts
1. What went wrong? When making a commit via Collab that will either reach or exceed the tier-specified usage limit of the user's Or... Read more
[PLM] Duplicating objects with low atlas size during autobake causes win...
OpenRL errors are displayed in console if duplicating multiple objects during autobake, with a small atlas size (progressive lightma... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS