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Blendshapes do not update normal directions
Imported normals/tangents in meshes with blendshapes do not update when the mesh is blended, resulting in bent normal directions. If... Read more
Objects are not masked when they go further than the border of ScrollRect
To reproduce:1. Open attached Unity project "UIBug.zip"2. Open "RectMask2D" scene3. In the Play Window, choose any of the default re... Read more
Assertion Fail when certain Assets fail to import
Seeing the error message: 'GetObject failed to find Object for Library Representation' when audio or aideo assets fail to import. Tr... Read more
[OSX] [Multidisplay] 2nd screen is not shown when scene is built as 64bi...
To reproduce:1. Open project2. Build and run scene for x86 version3. Repeat 2nd step with x86_64 or Universal build target architect... Read more
Editor crashes in UI::Canvas::CaptureBatchFrame when entering Play mode ...
The issue seems to be reproducible only when the disabled Main Camera is assigned to the canvas and the canvas has a child UI object... Read more
[Regression] Freeze/crash when creating & destroying a lot of GUI canvas...
How to reproduce:1. Download attached project file and open "RMRoot" scene2. Enter Play Mode and wait for the loading screen to disa... Read more
Editor crashes after calling UnloadUnused with modified GameObjects
Steps to reproduce:1. Open the attached project2. Enter Play mode in "main" scene3. Click buttons 1, 2 & 34. After 10-15s exit p... Read more
Scroll Rect content position changes after Canvas scale is animated
To reproduce:1. Open attached Unity project "Systemicon.zip"2. Open "Shooter Mechanic" scene3. Go into Play mode4. In the Hierarchy,... Read more
2D collider is still visible in the Scene if disabled it using Animation
Steps to reproduce:1. Download 959399_repro.zip and open "New" scene2. Open Animation window3. Select 2D game object4. Press play bu... Read more
[WSA] Exception thrown when using GUI.Textfield() in UWP Touch Devices
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Build for WSA Universal 10, Build and Run on - ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS