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Clicking ctrl+z after exiting Play mode messes up UI Text
To reproduce:1. Open attached Unity project "Starship.zip"2. Open "title scene 4" scene3. Go into play mode4. Exit play mode5. Press... Read more
[Metal] Compute Shader Buffer returns zeroes with MSAA disabled using Ca...
Reproduction steps:1. Open the attached project.2. Open the 'testScene'.3. Select 'Main Camera' game object and uncheck 'Allow MSAA'... Read more
Graphics glitches and low performance on some Android devices with Mali ...
Steps to reproduce:1. Open attached project2. Make sure Graphics API is set to OpenGLES33. Build and run for Android-Icons are not v... Read more
Particles emission values are set to zero after upgrading project to 201...
To reproduce:1. Open the QA's supplied project "particlesBeforeUpgrade" with any version after 2017.2.0b1, including that one2. Open... Read more
[ShaderCompiler] Inline constant and property behave differently in pow
See comparison of frag functions in BrokenShader.shader and SensibleBehavior.shader. Something seems to be wrong with the way the sh... Read more
Content Size Fitter calls OnRectTransformDimensionsChange every frame
To reproduce: 1. Open the project, attached by the user (Dimension Change Test.zip)2. Open the "Main" scene3. Enter Play mode4. Obse... Read more
The arrow in the breadcrumbs in the Project window doesn't show the list...
To reproduce: 1. In a new project, create a new folder2. Open the new folder3. Click on the arrow in the breadcrumbs in the Project ... Read more
[iOS] [FMOD] Mute Other Audio Sources is ignored with FMOD and Audio>Dis...
When disabling unity audio completely through Edit->Project Settings->Audio->Disable Unity Audio and using FMOD instead the... Read more
OffMeshLinks won't expand NavMesh dynamically
How to reproduce:1. Open Unity2. Load user submitted project3. Open navigation window4. run '7_dungeon.unity'5. Check generated navi... Read more
[TextMesh Pro] Text can disappear after a Scene Save
TextMesh Pro text can disappear after a Scene Save I have a repro of this issue in the attached project, but in this the text will o... Read more
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