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Material preview is missing when using Shader that uses TRANSFORM_TEX ma...
How to reproduce:1. Open the user attached project and "main" scene2. Enter playmode and observe that the particle effect using Prob... Read more
Failure loading multiple bundles with same names but different files
Steps to reproduce: 1. Open attached project "961051.zip"2. Select "Assets/asset cube/asset.prefab" in the Project View3. In the Ins... Read more
Rotating an object with an interpolated rigidbody changes it's velocity ...
Steps to reproduce:1. Open user attached project2. Play the "VSync Test" scene3. Press V to toggle QualitySettings.vSyncCount betwee... Read more
Unity just does not launch on 2018.1 (Specific machine)
Steps to reproduce:1. Try to open Unity 2018.1 Expected: It opensActual: Doesn't even get to the project selection window, no editor... Read more
[Mobile] Enabling Box Projection creates visible artifacts
Enabling Reflection Probe Box Projection in the GraphicsSettings results in a cross of thin, sharp lines. Without Box Projection, re... Read more
Freshly imported texture with alpha channel is not treated as transparen...
Alpha channel is ignored on freshly imported RGBA 32bit image in project and preview windows To reproduce:1. Create a new project2. ... Read more
[AW] Key jumps between two values when scaling multiple keys
Steps to reproduce 1. Open attached project2. Open scene "test"3. Select "Particle System"4. Open animation window5. Open Curves tab... Read more
Crash occurs when importing .dae file
Reproduction steps:1. Open Unity and create a new project2. In the menu bar select Assets -> Import New Asset and select the prov... Read more
[VK] Fullscreen on 1070? cards causes black screen flickering
Drivers are up-to-date.Doesn't reproduce on AMD or GTX 980m - Not sure what to make of itDoesn't reproduce on DX11 1. Open attached ... Read more
[VR][iOS] Screen is shaking for few seconds when enabling VR mode
How to reproduce:1. Open the attached project2. Make sure that Cardboard SDK is added3. Build and run _SCENE on iOS device4. This pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field