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[iOS] Notification Centre / Control Center appears after one swipe inste...
In a full-screen app (iOS), the Notification Center should require two drags, one would show a triangle which you can then drag to s... Read more
[Windows] Build fail when generate solution with image assigned to Appli...
Assigning image for the Application Config Dialog Banner causes crash when build solution in Windows. Repro:1. Open attached project... Read more
[FixInGit1.4] If publish fails or editor restarts, file changes on subse...
If Collab publish fails, or editor restarts, moved files which also have content changes never publish the content changes Steps to ... Read more
Trying to turn Unity default font into TextMesh Pro SDF crashes Unity
To reproduce:1) Create new project2) In Asset Store, import TextMesh Pro3) Open Window -> TextMeshPro -> Asset Font Creator4) ... Read more
[Windows] Editor fails to generate VS solution when icon or configuratio...
Setting icon or Configuration Dialog Banner in Player Settings cause VS solution generation fail to build.It happens for both defaul... Read more
MarkSceneDirty() and MarkAllScenesDirty() does not work when called in O...
To reproduce: 1. Open the project, attached by the user (BugOnValidateSceneDirty.zip)2. Open the "Scene0" scene3. Open the "Scene1" ... Read more
Building with VRWorks fails with a shader error in UnityCG
Steps to reproduce:1. Download and open the project on a 9xx+ Nvidia card2. Try to build for standalone Expected: build succeedsActu... Read more
[PLM] Some meshes have incorrect texture in shaded view during PLM bake ...
Sometimes the first mesh added to a scene will look incorrect in Shaded view during PLM bake, until the final stage completes.The li... Read more
[OSX] Built scene can be played in higher than desktop resolution in win...
To reproduce:1. Change desktop resolution to lower than default2. Open repro project3. Build and run scene4. Play on higher than des... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor