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Unity crashes at KeyframeTpl<float>::Transfer<StreamedBinaryWrite<0>> wh...
1. Launch Unity and open Case Repro project2. Open "SkyMaster 3.4 ATOLL DEMO 3 v3.4.8" scene3. Press play Expected result: Scene is ... Read more
Using MediaEncoder AddFrame slows the player down to 1-2 FPS
Steps to reproduce:1. Open QA's attached project2. Open scene "record"3. Enter gamemode and observe profiler Expected result: No maj... Read more
Importing .dds file causes Editor crash
How to reproduce:1. Open any project2. Import the attached "HDR Realistic 2k.dds" file3. Notice that Unity crashes Reproduced with: ... Read more
When a file is exclusively locked through Perforce the Unlock context op...
Steps to reproduce:1. Set up Perforce server and Unity Editor integration2. In Unity create a random file3. Through P4 mark the file... Read more
Locking a file for opening exclusively through P4V doesn't lock the meta...
Steps to reproduce:1. Set up Perforce workspace and Unity editor integration2. Create a random file, new C# script is fine3. In P4V,... Read more
Scene gets dirtied after pressing play (it may be related to layout groups
Note: it may be the same case as: https://fogbugz.unity3d.com/f/cases/910444/ , fixed in 2017.2.0f1 , but it somehow regressed... Re... Read more
Apply Changes To Prefab in top menu is still enabled when timeline is in...
Steps to reproduce: 1. Create new project2. Add cube to scene3. Open timeline window and create timeline for cube4. Exit preview mod... Read more
Directly serializing Matrix4X4 with JsonUtility yields different results...
To reproduce: 1. Open the project, attached by the user (JsonSerializationBugTest.zip)2. Open the "TestScene"3. Enter Play mode4. Ob... Read more
Adding a Skinned Mesh Renderer to a GameObject, then Undoing causes erro...
Steps to reproduce:1. Create a new project2. Create a plane3. Add a Skinned Mesh Renderer component to that plane4. Undo Expected re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field