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[Emission] m_Bursts.Array.data[0].countCurve.scalar has disappeared! whe...
Repro steps: 1. Open Scene1 from the attached project (or create a new particle system, add a burst, and set bust to curve).2. Selec... Read more
[PLM] Baked light probes reset after opening another scene when realtime...
When a scene is manually baked with PLM, after opening another scene light probes in the first scene go black. 1. Open Progressive s... Read more
[Windows] API_test:DeleteUnityWrapper crashes when exiting Play mode
To reproduce: 1. Download attached project "Unity_DLL_test.zip" and open in Unity2. Open "Text Example" scene3. Enter Play mode4. Ex... Read more
Memory leak when switching video importer to movie texture mode
To reproduce:1. Import video clip to project2. Switch video importer mode to Movie texture and apply changes3. Editor freezes Reprod... Read more
[Shaders] Particles/Alpha Blended material inverts colors of other blend...
Steps to reproduce:1. Start a new project2. Add a quad to the scene3. Create a particles/alpha blended material4. Assign a texture, ... Read more
C#-created Mesh for SkinnedMeshRenderer on DX12 causes crash
Switched my graphics API to DX12, pressed Play, and got an editor crash :( Repro steps:1. Download + open attached project2. Open sc... Read more
Kinematic Rigidbody does not respect Adaptive Force setting
How to reproduce: 1. Open attached project2. Open scene PhysicsTestScene.unity3. Play the scene- Note the left structure does not br... Read more
Windows 64bit Standalone player freezes after 30-90 minutes of play time
Reproduction steps:1. Open project attached(Unity.zip) or just run built standalone player (build.zip) and go to step 5.2. Select "B... Read more
Animation Recorder: Recording an "Animator" controller generates 80 erro...
GitHub issue: https://github.com/Unity-Technologies/GenericFrameRecorder/issues/44 Description copy:Trying to record the Animator co... Read more
Animation recorder: Error in console when recording MonoBehavior scripts...
GitHub issue: https://github.com/Unity-Technologies/GenericFrameRecorder/issues/42 Description copy: Having a custom MonoBehavior sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS