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UI text dissapears from Scene and Game views after Reimporting any Textu...
To reproduce:1. Open attached project;2. Enter "Main UI" scene;3. Reimport any Texture or Sprite (Assets > Sprites);-note: it doe... Read more
ScriptableObject/MonoBehaviour memory usage increased
Reproduction steps:- Open attached user project in 2018.1.0a3- Build Player for Windows with profiler (Architecture x86)- Run game a... Read more
[Animation] GameObject Transform changes are not detected if it is contr...
To reproduce:1. Open project2. Open 'Scene'3. Select 'Root Object' in hierarchy, start recording animation4. Move 'Red' gameObject E... Read more
Unity crashes at Scripting::ScriptingWrapperFor when Collider is passed ...
How to reproduce:1. Download repro.zip2. Open "sss" scene3. Enter play mode4. Unity crashes when two game objects collide Result: Un... Read more
Crash in physx::SubSortQuick::sort4 after attempting to load a scene
To reproduce: 1. Open the project, attached by the user (Network Racing game.zip)2. Open the "Track" scene Expected: the Editor does... Read more
UnityPluginLoad is not called on 32-bit Windows
To reproduce:1) Open attached project2) Build x86 Win Standalone build and run it Expected: Plugin is run and marked so on-screen te... Read more
NullReferenceException after creating sprite
To reproduce: 1. In a new project, create new Circle sprite2. Change Pixels Per Unit for the new sprite3. Press Apply Expected: appl... Read more
Editor crashes when entering/leaving play mode on .NET 4.6
Reproduction steps:1. Open project attached (UnityTestBug.zip).2. Open scene TestBug (Assets/FindBug/TestBug)3. Press Menu/Test/Star... Read more
[WebGL] "Uncaught SyntaxError: missing ) after argument list" appear in ...
How to reproduce:1. Download attached project file and open "Init" Scene2. Switch Platform to WebGL3. Press Build & Run Expected... Read more
Handles.Label() adds extra object label on the opposite side of scene vi...
To reproduce:1. Open repro project2. Press RMB and rotate scene view 180 degrees along Z axis(gif attached) Expected vs Actual: ther... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS