Search Issue Tracker
Double separation lines are present in a kebab dropdown menu
Steps to reproduce: Open any Project Navigate to Window > Search > New Window Open the kebab menu on the right of the Search W... Read more
[VisionOS] Baked Lightmaps on PolySpatial Lighting node in ShaderGraph N...
Reproduction steps:1. Open the attached “Repro“ project2. Build the project on “visionOS” platform (File > Build Settings > vi... Read more
[visionOS] PolySpatial Lighting Node is broken when Smoothness is set to...
Reproduction steps:1. Open the attached “Repro“ project2. Select the “Assets/PolySpatialLightingTest.mat“ Material in the Project wi... Read more
Texture 2D reference links to missing documentation
Steps to reproduce: Create a new project Import attached png CherryTree_01_T_A.png Press Cmd+K to open Global Search Search "Cherry ... Read more
Quest apps lose head and controller tracking
Repro Steps: Pre-requisites: Ensure you have the Sample Project open in Unity. Connect Quest 2, Quest 3, or Quest Pro via USB. Steps... Read more
Sprite Influence tab bones cannot be reordered.
Steps to reproduce: 1. Select any skinned sprite that has multiple bone influences per sprite. 2. Open Skining Editor and select a s... Read more
“Property offset falls outside of range for type in GetPropertyData” er...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter the Play Mode4... Read more
Inspector Ping does not fully encapsulate an element with an icon in the...
How to reproduce:1. Create a new Project2. Create a Cube GameObject in the Hierarchy (Right-click -> 3D Object -> Cube)3. Make... Read more
EditorUtility.SetDirty doesn't always lead to Save and AssetDatabase.Sav...
How to reproduce:1. Open the “SetDirtyBug“ project2. Open the “SampleScene“3. Duplicate the “Assets/My Scriptable Object.asset“ in t... Read more
Inspector window is empty when Avatar Configuration mode is opened
Reproduction steps:1. Open the attached “BugRepro” project2. In the Project window, select the “Assets/Ghost“ Asset3. In the Inspect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed