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[Android] Orientation change on splash screen will Crash if splash scali...
Steps to reproduce:1. Open user attached project "OrientationCrash.zip" with a Unity pro license2. Build and run on android3. Have p... Read more
Unity crashes at GdipAlloc when saving bitmap to memory stream
How to reproduce:1. Open given Unity project2. Open scene "DoubleScene"3. Enter play mode Reproducible with: 5.6.4p3, 2017.1.2p3, 20... Read more
Interface fails to initially call method, succeeds on second try
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Enter Play mode3. Click "Next" until you encounter a conversation Expected ... Read more
[Mobile] Metallic Standard Shader looks unlit on an Android with a Mali ...
Steps to reproduce 1. Open attached project2. If you're building for Android, set the Graphics API to OpenGLES3, if you're building ... Read more
[Metal] Shader does not work on Metal and does not produce any errors or...
Steps to reproduce:1. Open “MetalBug.zip” Unity project2. Double-click on “Cube” object in Hierarchy to focus it in Scene view Expec... Read more
KeyNotFoundException when editing code while having animator transitions...
To reproduce:1. Create any animator asset.2. Add two states and make transitions to one another.3. Click on a transition (selecting ... Read more
Editor crash when building a specific asset bundle with a custom builder
How to reproduce:1. Download and open the attached repro project from ownCloud (don't update API when prompted)2. Resolve any occurr... Read more
[Editor Window] Null reference exception is shown when interacting with ...
Steps to Repo:1. Import Gaia editor extension from asset store or open [use-case] Terrain - Procedural Terrain project2. Go to windo... Read more
[Mobile] PlayerSettings Version input field not saving when multiple Ins...
Steps to reproduce:1. Open attached “ProjectSettings.zip” Unity project2. Have two Inspector windows open3. Open Player Settings4. E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS