Search Issue Tracker
Unable to scale timeline
I created a bunch of animation tracks on a point light object, and then attempted to create an activation trackThe track scaled to f... Read more
File Transfer Protocol fails to load resources
Reproduction steps: 1. Set-up file sharing (Either with a Static IP address or with Machine Name)2. Share a file (Image)3. Open "Min... Read more
Wrong asset selector type in material remapping import settings if mater...
To reproduce:1. Open attached Unity project "TestBeta.zip"2. Click on "Untitled" model3. In the Inspector window, click on Materials... Read more
[iOS] Crashes at Read() at AssetCatalogFileSystem.mm when playing videos...
To reproduce:1. Open attached project2. Build it for iOS using custom build script (Tools-> Build Script)3. Run it on iOS device4... Read more
[Timeline] NullReferenceException on selecting "Add from Animation Clip"...
Steps to reproduce1. Open a New Unity Project2. Create a empty GameObject and select that GameObject3. Select "Timeline" from "Windo... Read more
Memory leak caused when a static flag is set to 'lightmap static' on an ...
Steps to reproduce:1. Open user attached project2. Open the scene "leaks.unity" in Assets->Scenes3. Open Task Manager in Windows,... Read more
[Editor UI] Point light icon is missing in inspector window for light co...
Steps to Repo:1. Hierarchy > Right click > Light > Point Light2. Select created point light > observe in inspector windo... Read more
Short cut keys are not registered in Unity after a modal dialog box popup
Steps to reproduce:1. Download 971524_repro.zip and open "new" scene2. Create two empty objects in the scene3. Drag several sprites ... Read more
Editor freeze on "Checking workspace has not changed" message
1. What happened? Still getting more information, but for some users, after pulling the latest changes in their project via Collab t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS