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Line renderer is render in scene/game window when selecting object in th...
Steps to reproduce:1. Open attached project2. Open scene GrenadeLauncherScene.unity3. Attach to Grenade prefab Line renderer4. Play ... Read more
[Regression] Crash in GameObjectUtility:GetStaticEditorFlags after click...
Steps to repro: 1. Open attached project and 't1' scene;2. Select 'Terrain' gameobject in the Hierarchy;3. Go to 'Place Trees' tab;4... Read more
Dropping Some folders into Unity duplicates them
To reproduce: Download and unzip these assets : https://oc.unity3d.com/index.php/s/nCzBskCATxtnduQSelect them and drop them into a p... Read more
[anim] Copy From Other Avatar when other avatar type does not match, gen...
Copy From Other Avatar generates errors when the source avatar is not of the same type (Generic vs. Humanoid). Repro:-open project-s... Read more
Particles are ignoring Masking options when using a Mask
To reproduce:1. Open user's project2. In Hierarchy window select PS3. In Scene window, press Simulate Expected: particles are visibl... Read more
[FB] Exception being thrown on creating new project
-e: see title, the exception is:--Falling back to default Facebook SDK. Failed to import FacebookSDK from 'Library\FacebookSDK' with... Read more
IDbCommand ExecuteNonQuery method rapidly allocates memory
Reproduction steps:1. Download project "MemLeak.zip" and open in Unity2. Open scene "memtestscene"3. Open Task Manager4. Enter Play ... Read more
TreeView rows break when thicker height line is unfolded before thinner ...
Reproduction steps:1. Download project "Maintainer Unity 2017.3.zip" and open in Unity2. In the "Maintainer" tab press "Scan project... Read more
[Terrain] Artifacts appear on paint-brush while lowering heightmap of te...
Steps to Repo:1. Hierarchy > 3D Object > terrain2. Terrain > raise and lower heightmap > select any brush > raise ter... Read more
[UI] New parameters are incorrectly introduced for directional, spot and...
Steps for reproduction:1) Open Unity (any versions after 2018.1.0a5)2) Find and select Directional Light in the scene3) In Inspector... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS