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CommandBuffer.CopyTexture 4th method variant doesn't work
How to reproduce:1. Open Unity2. Load tester-submitted project3. Open 'copyTextureTest.unity' scene4. Play the scene5. Go to 'Main C... Read more
JsonUtility.FromJsonOverwrite doesn't overwrite objects data when given ...
Steps to reproduce: 1. Open attached project "972430.zip"2. Open "Test" scene3. Enter play mode4. Select 'Main Camera' in the Hierar... Read more
[iOS][Metal] "Can't set kSurfaceUseResolvedBuffer surface flag" errors a...
When using a camera with depth only clearing and MSAA iOS build spams constantly this error: Metal: Can't set kSurfaceUseResolvedBuf... Read more
Collision2D.contacts returns 0 for a gameObject, which is queued for des...
Reproduction steps:1. Open the attached project "2DContactPointsDestroyBug.zip";2. Open the Main Scene;3. Enter a play mode;4. Press... Read more
[Regression] Tree density value is ignored when painting trees
Steps to repro: 1. Open attached project and 't1' scene'2. Select 'Terrain' gameobject in the Hierarchy;3. Open 'Place Trees' tab in... Read more
Crash in [AVFoundationMediaLoader SeekTo] when trying to seek during Vid...
To reproduce:1. Open Project2. Drag video into scene3. Attach NewBehaviourScript to video player4. Drag Video Player to vp field of ... Read more
[macOS] Multi-Display only displays on a single screen
Prerequisites:At least one external display should be connected to the Mac machine (extending, not mirroring)Steps to reproduce:1. O... Read more
[anim] Animation Window Preview changes default Humanoid pose in Scene
With the below repro steps, the Humanoid pose in the Scene (in this case T-Stance) is changed after previewing an animation in the A... Read more
Editor Crashed after deselecting a Prefab in Project window with Trail R...
Steps to reproduce:1. Download 972307_repro.zip and open "test" scene2. Enter play mode3. Select and deselect "Grenade 3" prefab (re... Read more
Curve not updated after component values are pasted
Steps to reproduce:1. Open attached “CurveValues.zip” Unity project2. Open “Test” scene3. Select “Renderer1” object in Hierarchy4. C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS