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[Android] Application crashes on Android 8.0 when playing Google Interst...
How to reproduce:1. Open the attached project "Test"2. Go to File --> Build & Run and deploy to device3. Click Load Interstit... Read more
[Timeline] Shortcut keys for copy from one track and paste to another tr...
Shortcut keys for copy from one track and paste to another track doesn't work on Mac OSX Steps to Reproduce:1. Create a new project.... Read more
[DownloadAsstant] [Mac] Visual studio for Mac is always selected in com...
To repro:0. Make sure you have Visual Studio for Mac installed (in /Applications/Visual Studio).1. Run 2018.1.0a6 DownloadAssistant.... Read more
UI Text component preferred size differs after changing Canvas size
To reproduce: 1. Download attached project "UIText_PreferredSize_BugReport.zipp" and open in Unity2. Open "bugRerport" scene3. Enter... Read more
Playable Director component is missing a link to docs
The Playable Director component is currently missing a link to the docs when viewed in the inspector Tested in 2017.2.0f3, 2017.3.0b... Read more
[AppleTV] AppleTV builds fail to pass asset validation due to 2x image a...
Steps to reproduce: 1. Open attached project2. Switch to AppleTV3. Build the project4. Open the generated Xcode project5. Archive th... Read more
WebGL Player does not play videos
Unable to play videos when I built the WebGL player. To reproduce:1. Download attached project2. Open 'WebMovie' scene3. Verify scen... Read more
Undoing animator removal adds rotation to object
Steps to reproduce: 1. Open attached project2. Open scene "test"3. In hierarchy, select "MazeLowMan" and remove Animator component4.... Read more
[iOS] Team ID field is not properly set in Xcode project until the 'Team...
Steps to reproduce: 1. Open Unity Editor2. Open 'Preferences/External Tools' window3. Under 'Xcode Default Settings' enable 'Automat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS