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[PLM] Scene is completely black after clicking 'Generate Lighting' button
Steps to repro: 1. Open attached project and 'ProgressiveLightmappingExample' scene;2. Go to the Lighting settings window (Window>... Read more
Profiler detailed memory object reference is endlessly recursive
To reproduce:1. Open a new Unity project2. Open Profiler window3. Go into Play mode4. Select Memory profiler5. Choose Detailed inste... Read more
[Editor] Crash when building a new project or opening Player Settings
Steps to reproduce: 1. Create a new Unity project2. Switch platform to UWP or iOS3. Build or try to open Player Settings Actual resu... Read more
Windows Standalone Build fails when VR Stereo Single Pass Instancing is ...
To reproduce:1. Create a new project;2. Go to Player Settings (Edit > Project Settings > Player);3. In the XR Settings, enable... Read more
Frame Debugger is not rendering separate objects when selecting them
Steps to reproduce:1. Open QA's attached project2. Open scene "repro"3. Enable Frame Debugger and click on "Draw Mesh Cube1"4. Obser... Read more
[Android] GPU Instancing not supported on Adreno GPU's that support ONLY...
https://unity3d.com/unity/beta/unity5.5.0b6 Graphics: GPU Instancing: Added support for Android with OpenGL ES 3.0 or newer.Note how... Read more
[Android][VR] Selected VR SDK is not loaded when running on GearVR compa...
To reproduce: 1. Download and open attached "geardaydream.zip" project.2. Build and run on android device which supports GearVR. Exp... Read more
Inspector Debug mode allows ScriptableObject script to be changed to an ...
How to reproduce:1. Open Unity2. Load tester-submitted project3. Create a new 'Scriptable Object Script' using context menu4. Set in... Read more
Custom shaders are pink in WebGL build that is launched on Safari
A scene using Liquid Volume (custom shader) exported to WebGL fails to load on Mac OS / Safari. However, it works fine on Mac OS and... Read more
[Win] First StructuredBuffer will be deleted when calling ComputeShader....
Steps to reproduce: 1. Open attached project "973508.zip"2. Click on "TEST BUFFER/Add numbers" menu item two identical int arrays wi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS