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Crash in mono_class_array_element_size when switching platform from Andr...
Steps to reproduce: 1) Download attached project and open in Unity2) Switch platform in the Build Settings from Android to PC/Mac/ L... Read more
[Android] "Exception: JNI: Init'd AndroidJavaClass with null ptr!" error...
"Exception: JNI: Init'd AndroidJavaClass with null ptr!" error means that you're using AndroidJavaClass in editor, which is only ava... Read more
Dynamic Mesh building with NavMeshSurfaces with different area types: ar...
Steps to reproduce:1. Open user attached project2. Open scene "demoDynamicNavMeshBuilding"3. Notice that game object "Section1" has ... Read more
[UI] Color encoding of scene view is broken in Linear color space
Steps for reproduction:1) Download the package below and import it to a new project2) Open scene 's3'3) Bake the scene4) Compare the... Read more
NavMesh.SamplePosition always returns False with a specified built-in Ar...
Steps to reproduce:1. Open attached “NavMesh.zip” Unity project2. Open “Main” scene3. Enter Play mode4. Observe Console window Expec... Read more
[Editor] Highlighter stops working if no component selected.
When you try to highlight a component that is not attached to the selected gameobject,or when you try to run highlighter without sel... Read more
Opening new projects on Mac results in "Unable to parse YAML file: [mapp...
Opening new projects on Mac results in "Unable to parse YAML file: [mapping values are not allowed in this conext] at line 1" Does n... Read more
Unity crashes on play when hololens is disconnected at StageRoot::GetBou...
Steps to reproduce:1. Open the attached project2. Open the main.unity scene3. In Player Settings, enable Virtual Reality Support and... Read more
[Android] Having android:icon="@drawable/app_icon" AndroidManifest.xml c...
If one uses AndroidManifest.xml file in the project, which was created with older version (2017.3 and below) and has "android:icon="... Read more
Edge of a cube flickering when in a shadow of another object
To reproduce:1. Open attached Unity project "CascadedShadows.zip"2. Open "Main scene"3. Observe "Cube" GameObject in Scene and Game ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS