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PackedMemorySnapshot: Leading period symbol in Typename
How to reproduce:1. Download and open attached project2. Click Main menu > BugReport > Open TestCode Window3. Click Capture Me... Read more
[Android] Application crashes on certain devices when exiting Google Int...
How to reproduce:1. Open the attached project "Test"2. Go to File --> Build & Run, build and run to one of the devices that t... Read more
Graphics.DrawMeshInstanced doesn't work correctly with surface shader
When it's time to do the additive light pass in forward, the GPU instanced meshes don't receive the additional light passes if there... Read more
[Vuforia] AR camera not detecting Image targets when using Vuforia's dat...
To reproduce:1. Open user's project BillboardOne.zip2. Enter Play mode to check if it detects single target - works perfectly fine3.... Read more
Variant interface type assignment doesn't correctly convert when using m...
To reproduce:1. Open user's attached project2. Go to Window -> Test Runner3. In Test Runner window, press Run All4. Observe Expec... Read more
[Android][VR] XRSettings.LoadDeviceByName does not quit VR mode when usi...
To reproduce: 1. Download and open attached "GearVRLoadDevice.zip" project.2. Add oculus signature file for target device.3. Build a... Read more
[Linux Editor][Collab] Partial publish pane does not open
Steps to reproduce:1. Create an empty project2. Create two prefab objects3. Enable Collaborate in the project4. Right click on the f... Read more
Unwanted scene dependency can be created when removing script from game...
Steps to reproduce:1. Create new project2. Create Cube prefab and script with public Object Test variable3. Add script to a cube pre... Read more
[UI] GetMaterial function of the CanvasRenderer class always returns mat...
Steps to reproduce:1. Open attached “GetMaterial.zip” Unity project2. Open “Main” scene3. Select "Text" object (child of Canvas) in ... Read more
[Shaders] Semi-transparent Render Textures becomes a bit lighter than ex...
To reproduce:1. Open project2. Play scene Expected: both quads with 'smoke clouds' will be identicalActual: right quad is a bit ligh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS