Search Issue Tracker
Scene state gets dirty after baking
Steps for reproduction:1) Download and open the project below2) Open the scene `t1`3) Bake the scene and save it4) Check the scene s... Read more
[Editor] Crash on opening a new project while Unity is running
What happened: The editor crashes on creating the new project while the editor is already running in the background, the crash frequ... Read more
Application.Quit() on Asus K011 exits the application and then throws ...
Application.Quit() on Asus K011 exits the application and then throws App has stopped working error To reproduce:1. Open the project... Read more
[PLM] Atlas job errors stall baking after undo operation
Steps for reproduction:1) Download the package 'AtlasJobError' below2) Open scene 's5'3) Enable auto mode4) While baking in auto mod... Read more
[GFX] Multi scale volumetric obscurance is broken
Ran using UTF on Windows DX11, Post Processing V2 Attached images of the different types of bug Link to full results: https://unity.... Read more
UnityEvent doesn't serialize/update correctly in EditorWindows when edit...
To reproduce:1. Open project attached2. In main task bar, press TEST > OPEN WINDOW3. In Project window, select MySO, drag it to M... Read more
Unity caching only caches data files
-e: the caching only caches the data files but not the code which can be a few megabytes every start -repro:--start new unity projec... Read more
[Vuforia] NullReferenceException is thrown in console when changing Ima...
To reproduce:1. Open project, found in owncloud https://oc.unity3d.com/index.php/s/0CQo6c7fvCZsb3Z2. In Hierarchy window, select ima... Read more
PackedMemorySnapshot: Nested types lack type of parent
To reproduce: Open user attached project Click in top menu bar "BugReport > Open TestCode Window" Click Capture Memory 'Editor' b... Read more
Platform-specific override texture import settings values changed after ...
Steps to reproduce:1. Open attached “TextureImport.zip” Unity project2. Select 'sprite_01.png' in Project window3. Change Format und... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS