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Particle System Stop Action Destroy doesn't destroy Particles which fini...
How to reproduce:1. Download project "ParticlesRepro.zip" and open in Unity2. Open "Scene" scene3. Enter play mode--Notice that thes... Read more
SphereCast returned hit point snaps to closest edge of mesh collider whe...
1. Open the attached project "SphereCast Hit Point Edge Snap.zip"2. Load "Test" scene3. Go to scene view window and select Wireframe... Read more
A texture's pixels are being changed after Texture2D.Apply() is called
Steps to reproduce:1. Open QA's attached project2. Open "SceneTest"3. Enter playmode and press Z Expected result: Texture's color do... Read more
Disabled Canvas elements are still visible
Steps to reproduce:1. Open QA's attached project2. Open scene "Main"3. Under "Canvas" disable the "Image"4. Notice that it is still ... Read more
Unity attempts to release a render texture from a prefab that was never ...
To reproduce:1) Open the project attached by the user2) Make sure all of the 3 scenes are in build settings (re-add them if you see ... Read more
Shadows render at different locations for the left eye than the right ey...
Steps to reproduce:1. Open the attached project2. Open the Main.unity scene3. Go to Build Settings -> Player Settings -> XR Se... Read more
Editor crash on profiling editor
- Open a new Unity project- Open Profiler window and dock it- In the Hierarchy window and Canvas gameobject (UI -> Canvas)- Then,... Read more
Editor crash when using .NET 4.6 runtime
To reproduce:1. Use Unity for a long period of time2. Make sure that Scripting Runtime Version is set to Experimental (.NET 4.6. Equ... Read more
[UIELEMENTS] Blurriness when positioned on even + 0.5
To reproduce: open the graphic test #697 in branch 'editor/bugfix/blurry-pixel-cache-regression'. Position any of the large "Alignme... Read more
UnityWebRequest.SerializeFormSections Produces Incorrect Content-Disposi...
How to reproduce:1. Open the attached project2. Open the Game view3. Check the Data generated by UnityWebRequest.SerializeFormSectio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS