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0
votes
Fixed

Performance isssues and D3D11 errors after importing a larger project

DirectX12

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Dec 04, 2017

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Version/s: 2018.1.0a2

Steps to reproduce : - create a new project- import the Standard Assets Example Project https://assetstore.unity.com/packages/essent... Read more

0
votes
Fixed

[PLM] Duplicate vertices are created before charting

Progressive Lightmapper

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Dec 04, 2017

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Version/s: 2018.1.0a7

Vertex indices in a mesh are duplicated before charting. Steps for reproduction:1) Open the project `DuplicateVertices` below2) Open... Read more

0
votes
By Design

[2D] Sprite mask custom range behaving incorrectly- sprites pop in and o...

2D

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Dec 04, 2017

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Version/s: 2017.1.0f3, 2017.2.0f3, 2017.3.0f1

What happened:Layers are popping in and out of view when the sprite mask moves. See attached gif for more detail. How we can reprodu... Read more

0
votes
Not Reproducible

Crash when draging and dropping assets into Project folder.

Asset - Importers

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Dec 04, 2017

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Version/s: 2018.1.0a6

I was dragging and dropping an asset folder from Windows Explorer into Unity's project folder. It started to copy the files into Uni... Read more

10
votes
Won't Fix

Assertion failed on expression: 'm_InstanceID != InstanceID_None' when u...

WebRequest

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Dec 04, 2017

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Version/s: 2017.2.0p3

Steps to reproduce:1. Open user attached project2. Open the "Texture Load Scene" - textures are downloaded3. Start the Scene4. Wait ... Read more

0
votes
Fixed

Ticking "Launch Unity" after installation causes Unity to be started in ...

Hub

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Dec 04, 2017

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Version/s: 2017.3.0f1

Windows only What happened:Due to unity starting in elevated mode, files (such as images) cannot be dragged from the file explorer t... Read more

0
votes
Duplicate

Colliders can be passed through with FirstPersonController if moving ran...

Physics

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Dec 04, 2017

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Version/s: 2017.2.0f3

To reproduce:1. Open attached Unity project "walkoffset.zip"2. Open "Steps" scene3. Go into Play mode4. Try moving up the pink stair... Read more

0
votes
Fixed

[Umbra] Default reflection texture also contains objects from the scene

Progressive Lightmapper

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Dec 04, 2017

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Version/s: 2017.3.0b6

Default reflection probe uses incorrect hash data when occlusion data is baked with Umbra and when lighting is generated manually. S... Read more

0
votes
Fixed

[PLM] Progressive Lightmapper goes OOM with View Prioritization enabled

Progressive Lightmapper

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Dec 04, 2017

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Version/s: 2018.1.0a7

Steps for reproductıon:1) Open attached project2) Ensure that baking backend is set to Progressive Lightmapper3) Ensure that `View P... Read more

1
votes
Fixed

'Optimized GUI Block text buffer too large' error is thrown if Player Se...

Inspector Framework

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Dec 04, 2017

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Version/s: 2017.2.0p3

To reproduce:1. Create a new project2. Change Inspector mode from 'Normal' to 'Debug'3. Open Player Settings Expected vs Actual: the... Read more

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