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[iOS] Application crashes at LzmaDec_DecodeReal when trying to stop down...
To reproduce:1. Open project attached by the user2. Build and run it on iOS device3. Clear cache (use "Delete cache" button)4. Hit d... Read more
[VCS] Reimport All doesn't mark assets for add
Steps to reproduce: 1. Start perforce server2. Create new project in workspace - don't connect project to vcs yet3. Create new mater... Read more
[Enlighten] Realtime light probes data fail to load
Small reproduction steps:1) Download "LightProbeSample2017" below2) Ensure that scenes are loaded additively and scene "Test" is mas... Read more
Character controller transform.position cannot be changed when component...
How to reproduce:1. Open given Unity project2. Enter play mode3. Notice that Capsule is not returning to the starting position Expec... Read more
Screen.setResolution() ignores prefferedRefreshRate variable and sets it...
Steps to reproduce:1. Download and open the attached project on a setup with a monitor capable of high refresh rates(120, 144hz...)2... Read more
[VCS] LightingData.asset files getting marked as text files in Perforce
Reproduction Steps:1) Open the attached project2) Connect the project to a Perforce server3) Select all assets in the Project and "V... Read more
Stereo Rendering setting is reset to Multipass when navigating from iOS ...
To reproduce:1. Launch Editor with iOS and Windows runtime support installed;2. Navigate to Player Settings > XR Settings for Win... Read more
TileMapCollider2D is ignored when colliding in built project
To reproduce:1. Open user's attached project2. Walk around (WASD) to check collision3. Build project for any platform, walk around E... Read more
Unity crashes at RaiseException when script with generic field and Unity...
How to reproduce:1. Open given Unity project--Unity crashed because of generic field, and DidReloadScripts attribute are in the same... Read more
Animator not resetting back to written defaults
To reproduce:1) Open attached project and scene2) Play it3) Click Change State to double the size of cube4) Click Toggle Over Time5)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS