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[UI] 'Cancel' button is shifted right after resizing Lighting Window dur...
Steps to repro: 1. Open attached project and 'test' scene;2. Open Lighting Setting windows (Window>Lighting>Settings);3. Click... Read more
[2D] No warning to user when a sprite in both master and variant atlases...
After clarification with Kuan, the issue now is that: When a master and variant atlas are both "Include in Build" enabled, and there... Read more
[Android] VideoPlayer not playing video from URL when running project
To reproduce:1. Open user's project2. Enter Play mode - video is being played3. Build and Run for Android Expected: video is being p... Read more
[Mobile] _CameraDepthTexture renders a default UnityDefault2D texture
Reproduction steps:1. Open the attached project.2. Play the 'main' scene in the Editor.- You should see a sphere in the Game View.3.... Read more
BuiltinRenderTextureType.CameraTarget points to empty buffer in CameraEv...
Steps to reproduce:1. Download and open the attached project2. Open Main scene3. Uncheck "Use back Buffer" in Rendering Manager4. En... Read more
Linux Download Assistant Deletes installation folders and data inside it...
Steps to reproduce:1. Download the download assistant: http://beta.unity3d.com/download/2ca68d182788/public_download.html2. Open the... Read more
Sliced sprite is stretched when adding it to the scene
To reproduce:1. Open my attached project2. Witness two sets of sprites - both have one sliced and one simple sprite3. Optional: try ... Read more
[UI] Selecting gizmos doesn't work in Scene View
Steps for reproduction:1) Download the project below or create a new project2) In Scene View, try to select lights or camera3) Obser... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS