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[NavMesh] RuntimeNavMeshBuilder: Source mesh Combined Mesh does not allo...
Only reproducible with runtime navmesh components from https://github.com/Unity-Technologies/NavMeshComponents.Steps to reproduce:1.... Read more
PackedMemorySnapshot: Unable to resolve typeDescription of GCHandle.target
Reproduction steps:1. Download user's attached project and open in Unity2. Open scene "Scene"3. Open BugReport -> Open TestCode W... Read more
Physics.Raycast maxDistance field accepts LayerMask object as valid inpu...
To reproduce:1. Open user's project, script Caster.cs2. In line 33, observe the structure of Raycast3. Enter Play mode4. While in Pl... Read more
Editor crashes on UI::AddRenderersToCanvas after undoing revert action t...
Steps to reproduce:1. Open attached “repro.zip” Unity project2. Open scene “Test”3. Expand Menu -> Canvas -> Panel In Hierarch... Read more
Stuttery image rendering with fast continuous motion
Reproduction steps:1. Open the attached project.2. Play the 'Test' scene. Actual behavior:- Background will have occasional random p... Read more
Crash in scripting_icall_string_to_utf8 when using a 3rd party debugging...
This crash is coming from a custom debug log implementation of third party library which does not cover the unicode characters. If y... Read more
Vuforia-based project crashes on play under Red Stone 2 at HolographicRe...
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Open the main scene4. Play the scene5. Observe ... Read more
Unity becomes unresposive after trying to open script in VS if VS has mo...
How to reproduce:1. Create a new project2. Select Visual Studio as external script editor3. Open Visual Studio4. In Visual Studio op... Read more
SceneManager.SetActiveScene cannot be called inside SceneManager.sceneLo...
Reproduction steps:1. Open the attached project "SceneActivationBug.zip";2. Open the "StartingScene";3. Click Play in Unity;4. Press... Read more
Unity crashes because of an incorrectly (?) defined property
How to reproduce: 1. Open any (new) project2. Create a new scene- Play the scene to make sure it doesn't crash3. Attach the attached... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS