Search Issue Tracker
[Mac][Scripting] Unity crashes when entering Play Mode
Reproduction steps: 1. Open "Maze generator.zip" project2. Open "MazeTest" scene3. Enter and Exit Play mode until the Editor crashes... Read more
Clicking on a 'Shader Variant Collection' outputs a "NullReferenceExcept...
Reproduction steps: 1. Open "New Unity Project.zip" project2. In the Project window click on "global" Expected Result: The Shader Va... Read more
Input from the Chinese IME's get duplicated in the Editor's Input Fields
How to reproduce:1. Create a new Unity project2. Create two UI Input Fields3. Download and install a Chinese IME (during this test h... Read more
[WebGL] Canvas Size/Resolution will not scale in browser when using Line...
How to reproduce:1. Create new project2. Switch platform to WebGL and set "Colour Space" to Linear3. Build4. Open build project on b... Read more
[.NET] IL Offset is not available on Release builds
When Release build configuration is used in Unity, IL Offset is not available, unlike on regular .NET Release builds. Steps to repro... Read more
Misleading 'Project folder or disk is read only' error when trying to op...
To reproduce:1. Create project in partition in almost filled up drive2. Force quit when message 'No space left on device' will be th... Read more
[Editor] Crashes on Undo after creating a Non-empty Child GameObject.
Crashes on Undo after creating a Non-empty Child GameObject. Steps to Reproduce:1. Create new Game object2. Create a child non-empty... Read more
Warning not accounting for the first variable when multiple variables ar...
Steps to reproduce:1. Open attached project "FaultyWarning"2. Open Scene "Scene"3. RMB click on Script "Repro.cs"->Reimport4. Che... Read more
Particle bounds are not being calculated correctly when transform scale ...
To reproduce:1. Open attached Unity project "ParticleScaleBug.zip"2. Open "test" scene3. In the Hierarchy, click on Particle System4... Read more
Animated component active values fail to reset after exiting animation i...
Steps to reproduce:1. Open attached “ActiveComponents.zip” Unity project2. Open scene “Test”3. Select “Model” object in Hierarchy4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS