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Clicking on one of two screens will call Screen.SetResolution and collap...
Reproduction steps:1. Download project "MultiDisplayTest.zip" and open in Unity2. Build and Run3. Click anywhere on one of two scree... Read more
Game object position will be updated on additional axis when moving two ...
Steps to reproduce:1. Create a new project.2. Create an empty game object3. Rotate the object 90 around the y-axis in the inspector4... Read more
Scene.buildIndex returned after building project ignores inactive Scenes...
Steps to reproduce:1. Open attached project2. Load Scene "B"3. Make sure Scene "A" is unticked in File>Build Settings4. Enter Pla... Read more
Failed crunching texture error when crunching 8192px texture
To reproduce:1. Open any project2. Import attached picture PICTURE.png or any image with dimensions of 8192x81923. In image's Inspec... Read more
Editor crashes after enabling certain modules in Particle System while p...
Steps to reproduce:1. Open attached “EnableModule.zip” Unity project2. Open scene “Main”3. Select “Particles” object in Hierarchy4. ... Read more
Changing the parent of an object with a collider component to a Composit...
Steps to reproduce:1. Open attached “ColliderParent.zip” Unity project2. Open scene “Example”3. Enter Play mode4. Click the red butt... Read more
Spatial Mapping Renderer component is crashing Editor on play when Mixed...
Steps to reproduce:1. Open the attached project(case_977679-Origami.zip)2. Switch platform to Windows Store3. Open the "Origami zone... Read more
Android Keystore location saved as absolute value in Project Settings
Steps to reproduce:1. Open new project2. In Player settings for Android, under Publishing settings, open the Keystore Manager window... Read more
[Android] Device enters immersive mode even when splash screen is turned...
How to reproduce:1. Open the project attached by QA2. Deploy to device3. Notice app enters immersive mode when loading Expected beha... Read more
NavMeshPath sometimes returns bad paths when using Obstacle Carving
How to reproduce the issue:1. Open the attached project2. Open the "NavBug" scene3. Enter Play mode4. Navigate to the area with text... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS