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[Mac] Crash on StackOverflow in a Setter method
Steps to reproduce:1. Open attached project2. Open Scene Scenes/Main3. Enter Play mode Expected result: Unity gives the same error a... Read more
Animator with enabled culling doesn't affect cloth simulation correctly
Steps to reproduce: 1. Open attached project2. Open scene "test"3. Run it- Notice that arms and legs stay stiff Reproduced with: 201... Read more
Select Dependencies displays assets that are not present in scene
How to reproduce:1. Open given Unity project2. With the right mouse button click the "SpeechUI" and select "Select Dependencies"-- N... Read more
[iOS] Closing keyboard of Single line InputField after multiple line nat...
How to reproduce:1. Open the attached project2. Build and run "testscene" on device3. Click on "Open keyboard" button4. Click on Inp... Read more
Message "Invalid antiAliasing value (must be at least 1)" when selecting...
@fredericv fixed it with new hdcameraEditor Read more
Trailrender doesn't leave trail on the first position unit
To reproduce:1. Open attached Unity project "Trailbug.rar"2. Open "trailTest" scene3. Inspect trailTest.cs script4. Go into Play mod... Read more
Transitions do not get copied when copying animation state and transition
To reproduce:1. In any project open Animator window2. Create two states,make transition from state 1 to state 23. Select state 1 and... Read more
[Win] Opening project in Editor, causes Unity to terminate it without op...
How to reproduce:1. Open any project2. In the Editor, select File -> Open Project3. Select any other project Expected result: Edi... Read more
[Android][IL2CPP] Player crashes with signal 11(SIGSEGV), code 2 during ...
How to reproduce:1. Open the attached "TestWeapon" project2. Select IL2CPP as Scripting Backend (File --> Build Settings --> P... Read more
[macOS] Crash at "mono_marshal_free_inflated_wrappers > g_log > g_logv >...
Reproduction steps:1. Open the attached project.2. Play the "mainScene".3. Repeat step 2 up to 5 times.- Editor will crash.- Stack t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS