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[Octane] PBR viewport camera no longer updates when Maximizing Octane re...
To reproduce:1. Open Any project with Octane set up2. In PBR viewport tab options, press Maximize3. Press Maximize again to restore ... Read more
[Android] CJK fonts are displayed incorrectly
Reproduction steps:1) Download and open user's attached project2) Build and run "test.unity" scene on an Android device3) Notice tha... Read more
Camera.stereoTargetEye is always rendering Mono to RenderTexture
Steps to reproduce:1. Download and open the attached project2. Enter playmode3. Observe the Render Texture files Expected result: re... Read more
[WSA] PhraseRecognized event can not be triggered when you launching an ...
Steps to reproduce:1. Open the attached project (PhraseRecongnized.zip)2. Switch platform to Windows Store3. Open the Main scene4. B... Read more
Switching the worldCamera of a Canvas allocates memory but never release...
Steps to reproduce:1. Open user attached project2. Open test scene and the profiler window3. Play the scene4. Notice the memory usag... Read more
[API] Lightmap Settings cannot be set via code
It's not possible to set all of the bake settings via scripting. An example is the LightmapSettings.lightmapsMode property, which ca... Read more
Drag and dropping audio clip into timeline moves existing audio playable
To reproduce:1. Import attached package2. Open timeline window3. Select GameObjectTimeline asset4. Select one of three clips in time... Read more
Resetting clips in timeline sets all values to 0
To reproduce:1. Open timeline2. Add Animation or Audio clip to timeline3. Click on clip4. Right-click on Animation/Audio clip Icon i... Read more
[AudioSource] Min distance can exceed max when set through script
Min distance can exceed max distance when set through the script in 3D sound settings of Audio Source. Steps to Reproduce:- Create a... Read more
Preferences window can not be resized horizontally causing issues with c...
Steps to reproduce:1. Open attached project2. Open Edit -> Preferences3. Notice that the name field is too long to be displayed p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS