Search Issue Tracker
Debug Console does not reappear when disabling and re-enabling Debug.dev...
Reproduction steps:1. Open the attached project "ReproProj"2. Open Build Profiles (File > Build Profiles)3. Build and run the “/A... Read more
[MacOS] NaN value appears in a shader when using the EmissionTint parame...
Steps to Reproduce:1. Open the “user’s attached project”2. Open “SampleScene”3. Observe the “Cube” GameObject through the Game view ... Read more
URP Deferred GBuffer indicies for Rendering Layers and Shadowmask are sw...
How to reproduce:1. In Unity Hub create a new “Universal 3D sample“ project2. Open the project3. Open “GardenScene“ scene in Assets ... Read more
Crash on mono_class_inflate_generic_method_full_checked when accessing s...
How to reproduce:1. Open the attached “IN-104068.zip” project2. Open the “SampleScene” 3. Enable Debug Mode4. Enter Play Mode5. Obse... Read more
Crash on RendererScene::NotifyInvisible when switching QualitySettings o...
Reproduction steps:1. Open the attached project "CrashRepro"2. Enter play mode3. Press the “Space“ key on the keyboard until game vi... Read more
Compute and graphics queues are not run asynchronously when asynchronous...
How to reproduce:1. Open the attached “IN-101628” project2. Navigate to Edit → Project Settings → Graphics → Asynchronous Compute Sh... Read more
[Search] Filtering by interface type does not work.
Steps to reproduce: Open or create any project. Open or create any scene. Create a component that inherits from an interface called ... Read more
Warnings appear in the Console window when opening a new project
How to reproduce:1. Create a new 2D project2. Observe the Console window Expected result: There are no warnings in the Console windo... Read more
[SDL Platforms] Screen.dpi is Always Returning 0
Steps to reproduce: Create a Unity project and add a Monobehavior that prints the value of Screen.dpi Build and run the application ... Read more
[VFX Graph] Subgraph Enum slot Values are reset upon UI refresh
Steps to reproduce: Import the provided package. drag and drop the VFX in a scene. Make sure in your project setting that Domain and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor