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2016.3.0f1: Windows don't appear in multi-monitor environment
https://forum.unity.com/threads/2016-3-0f1-windows-dont-appear-in-multi-monitor-environment.508310/ Running 2016.3.0f1 on Arch Linux... Read more
[WSA] Internal compiler error is thrown when building an UWP app with "C...
Steps to reproduce:1. Open the attached project2. Open the scene.unity scene3. Switch platform to Windows Store4. Build for WSA Univ... Read more
Assembly Definition Files Break UWP Build
How to reproduce:1. Download attached project file and open "TestScene".2. Change Platform to UWP.3. Press Build Expected result: Bu... Read more
Need a better error message when C++ is not installed for building Windo...
Need a better error message when C++ is not installed for building Windows il2cpp apps 1. What happenedI've tried to build a Windows... Read more
Particle System disappears when Start Rotation is set to a high number
How to reproduce:1. Download project "ParticlesIssue.zip" and open in Unity2. Enter "bug" scene3. Select Particle System and set Sta... Read more
Crash on importing "Survival Shooter" and "Space Shooter" in same project.
Crash on importing the assets "Survival Shooter" and "Space Shooter" in the same project. This issue was also observed while importi... Read more
.NET 4.6 Scripting runtime: Unity executable hangs when running tests in...
To reproduce:Run the attached project with the following command line"<your path to Unity Editor>\Unity.exe" -projectPath "<... Read more
[UWP] Build & run fails due to missing Windows.Foundation.UniversalApiCo...
Reproduction steps:1. Open any project2. Try to build & run3. Fails with the following output: Exception: Failed to build Visual... Read more
Environment.StackTrace skips the top frame on 32-bit Windows players on ...
This affects both Standalone Player and UWP. Why won't fix: This happens because the Visual C++ compiler does not emit function prol... Read more
Particles with Render Mode - Mesh, Render Alignment - Local and negative...
Steps to reproduce:1. Open attached “Particles.zip” Unity project2. Open “Main” scene3. Select “Particle System” object in Hierarchy... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS