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GameObject with HideFlags.DontSaveInEditor is still visible in a newly ...
Steps to reproduce:1. Open QA's attached project2. Create a simple 3D Cube3. Add "DontSaveSetter" script to the created GameObject4.... Read more
string.EndsWith freezes Unity when comparing Chinese/Japanese characters
Steps to reproduce:1. Open attached project2. Find the test menu at the top Menu Bar3. Click on test1 Expected result: Unity does no... Read more
[Tille Palette] Keyboard shortcuts don't select Erase and Marquee tool
Keyboard shortcuts for Tile Palette for Erase and Marquee tool is not working Steps to Repro:1. Open/Create project > window >... Read more
Crash on PPtr<AnimatorState>::operator AnimatorState * __ptr64 when impo...
1. Create a new project2. Import "Animator" package into it Result: Crash on: ========== OUTPUTTING STACK TRACE ==================0x... Read more
[VR|SPI] Deferred rendering breaks lighting when Stereo Instancing is used
Stereo instancing with deferred rendering mode result in incorrect lighting, and differences in coloration between the left eye vers... Read more
Material properties cannot be accessed after modifying any script or saving
Steps to reproduce:1. Open attached “Materials.zip” Unity project2. Open “Main” scene3. Change object order in Scene (or make any ot... Read more
OnEnable() is called before Reset() with ExecuteInEditMode enabled
Steps to reproduce:1. Open attached “ExecutionOrder.zip” Unity project2. Open “Test” scene3. Go to Assets->Test->CreateTestObj... Read more
[Linux Editor] File System case sensitivity problem
https://forum.unity.com/threads/file-system-case-sensitivity-problem.484919/ Hello, I'm running unity 2017.1.0xf3Linux (amd64) in de... Read more
Unity download assistant doesn't resume downloading
https://forum.unity.com/threads/unity-download-assistant-dont-resume-downloading.508541/ Sometimes it stops downloading for unknown ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS