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[UI] ScrollView's Scrollbar handle broken with inactive gameobject as Vi...
To reproduce:1. Open attached Unity project "UI-BUG-5.zip"2. Open "test" scene3. In the Hierarchy, locate "Scroll View Broken" scrol... Read more
Incorrect lighting when using multiple terrain.
The lighting generated for terrain looks to be incorrect and has crashed for me once. Steps to reproduce- Create a terrain in the he... Read more
[iOS][tvOS] Streaming from an iOS device over the Airplay Causes Jitter
Reproduction Steps:1. Download User's project2. Build and Deploy to an iOS device3. Open the app4. While app is open activate AirPla... Read more
[Baked GI] Colored artifacts at seams
Steps to reproduce:1. Open user attached project2. Open 'SurfaceModularAssetTesting' scene3. Bake the lightmap4. Notice colorer arti... Read more
License system gets new license info every few seconds, triggering the d...
License system gets new license info every few seconds, triggering the domain reload and causing lag in the in the editor. Read more
Instantiating prefab with rectTransform places it in (0,0, Z) position ...
To reproduce:1. Open repro project2. Open and play 'Test' scene Expected: 'Image' prefab will be instantiated at position (5,5, -0.0... Read more
[iOS] Empty project crashes with _kCVPixelBufferMetalCompatibilityKey or...
How to reproduce:1. Create a new empty project2. Build and run on device which runs iOS 7Result: crash When project runs using Metal... Read more
[Editor] Crash on switching build platform twice
Editor crashes when you switch to any platform twice. Steps to reproduce:1) Create a new project.2) File > Build settings3) Switc... Read more
[iOS][High sierra] Player tests don't start with Xcode 9.2 and macOS 10.13
iOS test can't run on macOS 10.13 with Xcode 9.2. Steps:1. Open Terminal and define IOS_DEVICE_ID variable (IOS_DEVICE_ID=device UDI... Read more
Crash when changing TransparencyLM property in shader while baking
Steps to reproduce:1. Open user's attached project2. Select "Transparent" Object, expand it's Material and drag "red" from the asset... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS