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[OSX] Unity Editor fails to build project when Performance Reporting is ...
To reproduce: 1. Download attached project "CrashRepo.zip" and open in Unity2. Open "test" scene3. Go to the Services window4. Enabl... Read more
[Profiler] File created with Profiler.logFile is not updated with profil...
To reproduce: 1. Download and open attached "repro980524.zip" project.2. Open "scene" Scene.3. Open "TestProfiler.cs" script and set... Read more
[Vuforia] VRDevice::UpdateCachedDeviceState crash when entering Play mode
To reproduce:1. Open user's project2. Enter Play mode Expected: editor doesn't crashActual: editor crashes Reproduced in: 2017.2.1p1... Read more
PlayerSettings.SetTemplateCustomValue Access Modifier should be changed ...
When trying to edit WebGl Template the only one possible way to do it is using Reflection "Builder" script, method lines(58-63).Sugg... Read more
[Android][GearVR/Cardboard] Custom Fog Shader looks distorted when using...
How to reproduce:1. Open the user attached project2. Go to File --> Build Settings --> Player Settings3. Go to XR Settings and... Read more
Console throws "Invalid antiAliasing value (must be at least 1)" error w...
How to reproduce:1. Open Unity2. Load user-submitted project(BugReport.zip)3. Select 'Main Camera'4. If no error message appeared in... Read more
Crashed when using "Ctrl+Z" after flattening terrain.
Crashed when using undo (Ctrl + Z) after flattening a terrain highmap. Steps to reproduce- Open the attached Unity Project in 2018.1... Read more
Crash while using Terrain game objects.
Crashed when selecting "Paint height" game object and hitting F while still in the heirarcy. Reproduction Steps- Open the attached p... Read more
[Animation] Model transform rotation values are set to zero by Animation...
Steps to reproduce:1) Open the attached project.2) Open 'Main' scene.3) Run the scene.5) In the Inspector search field, search for "... Read more
Sprite borders are not copied when duplicating SpriteRect
To reproduce:1. Create a new project, import any sprite sheet2. Open sprite editor3. Add SpriteRect, set border values to >04. Du... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS