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[Android] Terrain causes SIGSEGV crash on devices with Android version 6...
Reproduction steps:1) Download and open user's attached project2) Build and run "Test.unity" scene on an Android device-- Notice tha... Read more
[UGUI]The vertical scrollbar of ScrollView is not automatically hidden, ...
To reproduce:1) Open attached project and scene2) Play it Expected: In the upper text box, the vertical scrollbar should be hidden. ... Read more
[WSA] isNetworkError always return true when running an UWP app on x86 a...
Steps to reproduce:1. Open the attached project (webrequestCheck.zip)2. Open the "a" scene3. Switch platform to Windows Store4. Buil... Read more
ParticleSystem.randomSeed inaccurate with large numbers
Steps to reproduce:1. Open “RandomSeed.zip” Unity project2. Open “Example” scene3. Select “Particle System” object in Hierarchy4. Ch... Read more
Visual Studio Code "hangs" on debugging
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Open "scene1" scene3. Open "MettaurAI" script with Visual Studio Code4. Put... Read more
Unity Editor displays Bug Report window when creating a project from ins...
How to reproduce:1. Open Unity2. Create a new project3. Create a new project through File menu Expected result: Unity opens a new pr... Read more
[Android] SystemInfo.supportsInstancing returns false on low end devices...
To reproduce: 1. Download and open attached "repro981681.zip" project.2. Build and run on Android device.3. Check the output via ADB... Read more
GridLayout.WorldToCell() returns wrong cell with very precise numbers
Steps to reproduce:1. Open attached “WorldToCell.zip” Unity project2. Open “Main” scene3. Enter Play mode4. Observe WorldToCell valu... Read more
The Blacksmith: Atmospheric Scattering package not working
Steps to reproduce:1 Import this package https://assetstore.unity.com/packages/essentials/the-blacksmith-atmospheric-scattering-3993... Read more
inputString reports 2 inputs for backspace in WebGL
Steps to reproduce:1. Download and open the attached project2. Build for WebGL3. Type a few characters, then Backspace Expected resu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS