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Shaders with Tessellation and Custom Lighting break
How to reproduce:1. Open Unity2. Load tester-submitted project(Link to OwnCloud archive in the edit section)3. Open 'TessMaterialTes... Read more
[UI] Tooltips are displayed in the field names in the Lighting Window
Steps to repro: 1. Open Unity;2. Create new project;3. Open Lighting Window (Window>Lighting>Settings);4. Observe the field na... Read more
Player settings checked property Default is full screen makes game start...
Reproduction steps:1. Open Unity2. Open File -> Build Settings.. -> Player Settings..3. Set Display Resolution Dialog to Hidde... Read more
[XR] Crash on importing Vuforia core samples asset
Crash on importing Vuforia core samples asset as Vuforia resource file doesn't generate on enabling AR support settings Steps to Rep... Read more
[Android][Adreno 540] Artefacts on non default camera viewport rect
How to reproduce:1. Open attached project2. Build to device with Adreno 540 GPU3. Inspect visual artefacts that are caused by non-st... Read more
File -> Open Project doesn't open the selected project
To reproduce: 1. Open any project2. After the project is fully opened, go to File -> Open Project...3. Select a different project... Read more
All Blendshape values apply on the first BlendShape field when using ble...
To reproduce:1. Extract attached assets and add them to any project2. Add human2blend and humanFBX to the scene3. In Hierarchy windo... Read more
[OSX] Editor crashes when pressing on Collab, Layers, Layout, gizmo buttons
Steps to reproduce:1. Create and open new project2. Press on collab drop down menu Results: Editor crashes. Also reproducible when p... Read more
Unity crashes when loading a scene with a specific project at PrepareRen...
Steps to reproduce:1. Open the attached project2. Open the Startup.unity scene3. Play the scene (when Mixed Reality Portal is on. Si... Read more
NullReferenceException error appears after running test with nested coro...
Steps to reproduce:1. Open attached “CoroutineTest.zip” Unity project2. Open Window->Test Runner3. Click Run All in PlayMode Edit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS