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Crash when entering play mode with non-applied SpeedTree LOD Scale settings
Crash on modifying SpeedTree LOD scale Steps to repro:1. Open attached project > Project Window > Open "SpeedTreeCustomization... Read more
Editor crashes on MonoBehaviour_CUSTOM_IsObjectMonoBehaviour after runni...
Steps to reproduce:1. Open attached “CoroutineTest.zip” Unity project2. Open Window->Test Runner3. Click Run All in PlayMode Test... Read more
Adding GUILayout.Height or Width option results in extra spacing when pa...
Steps to reproduce:1. Open attached “GUILayout.zip” Unity project2. Open Tests->TestEditor3. Enable checkbox in TestEditor window... Read more
HDR material light emission stops working depending on surrounding objec...
Steps to reproduce:1. Open attached “HDREmission.zip” Unity project2. Open “Main” scene3. Select “Cube” object (child of “Repro” obj... Read more
CharacterController.IsGrounded gets set to False in Standalone build
Steps to reproduce:1. Open attached project "2dot5_Demo" (OC link)2. Build for Windows Note: the WebGL build works fine so maybe thi... Read more
[WebGL] Web socket server does not process the echo request for all conn...
Steps to reproduce:1. Open project "Networking.zip"2. Build on WebGL and Windows or use builds inside the zip3. Open PC build and pr... Read more
[Android] Switching to Android Platform throws ThreadAbortException: Thr...
Switching to Android Platform throws ThreadAbortException: Thread was being aborted To reproduce:1. Open attached project2. Switch t... Read more
WebGL player fails to build when enable exceptions is set to none
Multiple exceptions are thrown failing to build Webgl Player when in publishing setting, enable exception drop-down is set to none. ... Read more
'SendMessage cannot be called during Awake' warnings when adding prefab ...
Steps to reproduce:1. Open QA attached project2. Open "UIissue" scene3. Make a prefab "PrefabTest2" game object4. Observe the warnin... Read more
[Android] Handheld.PlayFullScreenMovie with FullScreenMovieControlMode.F...
How to reproduce:1. Open attached project2. Build to device3. Click "Play video" button in the center of the screen-- Notice that af... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS