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Massive performance drop with Size over Lifetime or Size over Speed modu...
Steps to reproduce:1. Open attached “ParticlePerformance.zip” Unity project2. Open Window->Profiler3. Enter Play mode Expected re... Read more
Random spikes in CPU usage in runtime caused by Physics.Processing
Steps to reproduce:1. Open attached “PerformanceIssue.zip” Unity project2. Open scene “Main”3. Enter Play mode4. Open Window->Pro... Read more
Editor crashes after closing if Project Settings folder is changed
How to reproduce:1. Create a new project2. Replace the "ProjectSettings" folder with "ProjectSettings.zip" while Unity is on3. Close... Read more
Memory leaking when executing SpriteAtlas.GetSprite()
To reproduce:1. Open user's project2. Enter Play mode3. Observe memory usage in Profiler or Windows Task Manager Expected: memory is... Read more
[iOS] Player crashes at decode_alpha_selectors_etc when decoding crunche...
To reproduce:1. Open project attached by the user2. Build "TestScene" to iOS platform3. Launch application on the device Expected re... Read more
[iOS] "ETC texture format is not supported, decompressing texture" for R...
Reproduction steps:1. Open and build the attached project for iOS.2. Check the Xcode Console. Actual result:It is possible to select... Read more
Instantiated Kinematic Rigidbody2D's transform is offset when moving par...
To reproduce:1. Open my attached project (RigidB)2. Enter Play mode3. Use A and D to move back and forth4. Observe the differences b... Read more
AssetPostprocessor OnAssignMaterialModel not called for meshes inside FB...
Steps to reproduce:1. Open attached “OnAssignMaterialModel.zip” Unity project2. Locate “testfbx.fbx” file in Project tab3. Right-cli... Read more
Built-in shaders with alpha blending ignore blending when rendering to a...
Steps to reproduce: 1. Download and open the attached project2. Look at the game view Expected result: checkerboard texture should n... Read more
The end of trail does not move when start to move the trail render
To reproduce:1. Open attached Unity project "New Unity Project 7.zip"2. Open "Test" scene3. In the Hierarchy locate "GameObject" and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS