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UI Images get out behind the edges of the Scroll View while scrolling an...
How to reproduce:1. Open attached Unity project "rectmask2d-bug"2. Select File -> Build Settings3. Add "Scene" scene4. Switch Pla... Read more
Point Light has Bias Issue with Thin Meshes
To reproduce:Open attached project and scene Expected: The two pots should have similar if not almost identical shadowsActual: The t... Read more
Editor crashes when loading a mesh asset with 'Mesh Compression' from an...
The crash happens if there's both an asset with 'Mesh Compression' enabled, and any other asset Steps to reproduce:1. Download and o... Read more
CharacterController doesn't respect Rigidbody.detectCollisions set to false
Reproduction steps:1. Open the attached project "Unity Repros 5.zip";2. Open the "DetectCollisionsBorked" scene;3. Enter a play mode... Read more
Crash on Skybox::SetupSun when Skybox.mat material is attached to the scene
How to reproduce:1. Open attached unity project "FG Test Map"2. Load scene "Game" Expected result: "Game" scene is opened.Actual res... Read more
Unity fails building projects after installing Facebook Games Support
How to reproduce:1. Create a new project2. Close Unity3. Install Facebook Games Support4. Open the project5. Build & Run the pro... Read more
[Android] Player containing default Terrain crashes on certain devices u...
How to reproduce:1. Open the attached "Terrain Crash" project2. Build and Run project to Android device Actual result: Player gets o... Read more
Export Package Does Not Respect Select Dependencies - Includes Everything
Export Package Does Not Respect Select Dependencies - Includes Everything Steps To Reproduce:1. Open project on OSX or Win2. Export ... Read more
[Shaders] Mobile Bumped Specular shader darker on baked lighting
Steps to reproduce:1. Create new project2. Add any object and material3. Change material shader to "Mobile/Bumped Specular"4. Set ob... Read more
[Android] Text is autocorrected when input field type is not "Autocorrec...
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure "Predictive text" is enabled in "Language and Input" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field