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[Vuforia] Unity crashes at Mesh::SetIndexData when selecting Image Targe...
-- Make sure that you have Vuforia component installed1. Open project attached by QA2. In project window search for "scene Book1 Fru... Read more
Animator Controller causes Asset Bundle to load significantly slower
To reproduce:1. Open attached project;2. Open "Main" scene and enter Play mode;3. Click buttons "LoadAsbOne", "LoadAsbCtrl" and "Loa... Read more
GestureRecognizer with all three GestureSettings.Navigation flags does c...
Steps to reproduce:1. Open the attached project2. Open the TestScene.unity scene3. Play the scene (make sure that Mixed reality devi... Read more
[OSX] ’Do you really want to quit?’ dialog appears when closing windowed...
Steps to reproduce:1. Open attached “MacOSQuit.zip” Unity project2. Build for MacOS3. Open Player in Windowed mode4. Close window by... Read more
UI Images get out behind the edges of the Scroll View while scrolling an...
How to reproduce:1. Open attached Unity project "rectmask2d-bug"2. Select File -> Build Settings3. Add "Scene" scene4. Switch Pla... Read more
Point Light has Bias Issue with Thin Meshes
To reproduce:Open attached project and scene Expected: The two pots should have similar if not almost identical shadowsActual: The t... Read more
Editor crashes when loading a mesh asset with 'Mesh Compression' from an...
The crash happens if there's both an asset with 'Mesh Compression' enabled, and any other asset Steps to reproduce:1. Download and o... Read more
CharacterController doesn't respect Rigidbody.detectCollisions set to false
Reproduction steps:1. Open the attached project "Unity Repros 5.zip";2. Open the "DetectCollisionsBorked" scene;3. Enter a play mode... Read more
Crash on Skybox::SetupSun when Skybox.mat material is attached to the scene
How to reproduce:1. Open attached unity project "FG Test Map"2. Load scene "Game" Expected result: "Game" scene is opened.Actual res... Read more
Unity fails building projects after installing Facebook Games Support
How to reproduce:1. Create a new project2. Close Unity3. Install Facebook Games Support4. Open the project5. Build & Run the pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS