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"None"->"Cardboard" VR device transition fails if orientation == portrai...
How to reproduce:1. Open user provided project2. Deploy app to device3. Notice that after 2 seconds when app switches from 2D to VR,... Read more
[Android] Loading already loaded "cardboard" VR device forcibly exits VR...
How to reproduce:1. Open user attached project2. Deploy to device3. Notice that after switching scene the device returns to 2D mode ... Read more
Sizable Ascii animations take long to load in editor
To reproduce:1) Open attached project2) Additively add "WaterBossAnimTest" scene Expected: The scene loads quicklyActual: It takes a... Read more
[Regression] [Hololens] The TouchScreenKeyboard.Open method on Hololens ...
How to reproduce:1. Download attached project file and build the project as a XAML UWP and sideload it onto a Hololens2. Launch the ... Read more
[WSA] Run-Time Check Failure #2 is thrown when FieldOffset workaround is...
Steps to reproduce:1. Open the attached project2. Open the scene.unity scene3. Switch Platform to Windows Store4. Attach the BugRepr... Read more
[Linux] Dragging any button on launch menu freezes Linux
To reproduce:1. Open Unity2. On the launch menu, press and drag any button for example "Projects" Expected result: nothing happensAc... Read more
Changing prefab's image component color changes separate gameObject's wi...
To reproduce:1. Open 'BugTextMeshProPrefabs' project2. Open 'scene1'3. Select 'myScrollBarPrefab' prefab in project window4. Change ... Read more
Editor crashes due to ReloadAssembly failure when opening project or rec...
Steps to reproduce:1. Open project attached to Case 9862822. Wait for project to load Reproduced in: 2018.1.0b2, 2017.3.0p2, 2017.2.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS