Search Issue Tracker
Curve with weighted keyframes does not animate properly in the animator
Curve with weighted keyframes does not animate properly in the animator. Repro:1- Open project in attachment.2- Open scene 'asdf'.3-... Read more
100% Transparent images still have drawcalls in UI
To reproduce:1) Open attached project and scene2) Play it3) Open Frame Debugger window and Enable it Expected: There is no Draw Call... Read more
[timeline]: ctrl + scroll wheel down zooms in when zooming out timeline ...
To reproduce:1. Open attached project2. In Project window, select zoom.playable3. Switch to Timeline window4. Try zooming out horizo... Read more
[SpeedTree] Speedtrees change their scale when zooming in/out
Steps to repro: 1. Open attached project and 'TestScene';2. Select 'Main Camera' gameobject;3. Drag camera's X transform position in... Read more
Physics Joints collision is not blocking as expected
How to reproduce:1. Open the attached project2. Open the "ConfigurableJointTravelThrough" scene3. Enter Play mode4. Press "Run Joint... Read more
Objects with HideAndDontSave appear in the Inspector preview window
Reproduction steps:1. Open the attached project "HideAndDontSave.zip";2. Select AircraftFuselage in Project view; Expected results: ... Read more
bin-linux64 expected by Runtime Compiler
https://forum.unity.com/threads/bin-linux64-expected-by-runtime-compiler.510843/ Code (CSharp): using System;using System.CodeDom.Co... Read more
[Linux] Crash in _dl_find_dso_for_object when entering play mode with VR...
Steps to reproduce:1. Create a new project2. Enable VR Support under Player Settings3. Enter play mode Result: crash#0 0x007ffd0b19c... Read more
TestRunner not showing tests with multiple TestFixtures or TestFixtureSo...
Steps to reproduce : Open attached projectOpen TestRunner windowExpected : Tests using [TestFixture] or [TestFixtureSource] attribut... Read more
[PLM] 'Failed to copy lightmap snapshot' errors are displayed after togg...
Steps to repro: 1. Open attached project and 'TestScene';2. Go to Lighting settings window (Window>Lighting>Settings);3. Click... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field