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BuildPlayer with BuildOptions.Il2CPP does not output an IL2CPP build
Reproduction steps:1. Download user's project and open in Unity2. Click BugReport -> Build Expected: IL2CPP build should be madeA... Read more
In built Player the IsLightmapBakeTypeSupported() GCAlloc's 17B every fr...
Reproductions steps:1. Download user's project and open in Unity2. Build a Windows Standalone 64bit Player3. Start built Player4. In... Read more
[Video Player] HEVC(h.265) videos are not played on windows machines
To reproduce:1. Open project2. Play scene Expected: video will be playedActual: video is not played, errors are thrown:"WindowsVideo... Read more
[OSX][VS] One cannot debug on device or standalone player using Visual S...
How to reproduce:1. Open the attached project2. Connect your device to your WiFi network. Make sure that you machine runs on the sam... Read more
[macOS][Metal][Deferred] Skybox sometimes flickers when projector is pre...
Steps to reproduce: 1. Open attached project "Skybox_new.zip"2. Open scene "test"3. Build project4. Run it on highest allowed resolu... Read more
[Mac] GraphicsSettings.lightsUseColorTemperature = true ignored in Light...
Steps to reproduce:1. Open attached project2. Open scene "kelvin"3. Let it auto-bake lights Expected result: the baked light on the ... Read more
Android device selection functionality is broken when Android SDK path i...
To reproduce the issue:- Go to Unity Preferences -> External Tools and delete Android SDK path- Go to Build Settings and choose A... Read more
Android SDK/NDK detected without user confirmation
When Unity automatically detects Android SDK/NDK directories we want users to confirm that's correct. However when Android Editor ex... Read more
[Window Editor] Scrollbar in Hierarchy is not following objects selected...
How to reproduce:1. Open attached Unity project2. Select the first object in Hierarchy3. Hold down the Ctrl button and down arrow ke... Read more
[Android][IL2CPP][.NET 4.6] Application crashes when opening c# socket c...
How to reproduce:1. Open user-supplied project2. Make sure that 'Test' scene is selected to be built, Scripting runtime is set to .N... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS