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Reducing the renderViewportScale breaks with multiple post-effects in Wi...
Steps to reproduce:1. Open the attached project2. Open the Main.unity scene3. Switch platform to Windows Store4. Play the scene5. No... Read more
[Android][Mono] Application crashes with "Failed to load Mono" on Androi...
How to reproduce:1. Open the attached "NETIssue" project and build and run it to device (you can use empty project alternatively, an... Read more
Animator.Update and Camera.Render are producing some poses to have disco...
Reproduction steps:1. Download user's project and open in Unity2. Delete the imposteralbedo and imposternormal in Assets3. Press Ren... Read more
[iOS] Player crashes at ShouldUpdateTransformBefore when instantiating G...
To reproduce:1. Open project attached by the user2. Build it for iOS platform (with "Main" scene attached)3. Run the application4. P... Read more
[Hololens] InteractionSourcePressedEventArgs and InteractionSource retur...
Steps to reproduce:1. Open the attached project2. Open the Main.unity scene3. Switch platform to Windows Store4. Build and run for H... Read more
gree/unity-webview sample crashes when using .NET 4.6
Reproduction steps:1. Download user's project and open in Unity2. Open "Sample" scene3. Enter Play mode Actual: editor crashesExpect... Read more
2D polygon collider bounds are not updating when texture is changed
How to reproduce:1. Open "986540Repro" project2. Enter "TerrainTest" scene3. Enter play mode4. With left mouse button click on the g... Read more
[macOS] Crash/freeze when calling ReadPixels with undefined (?) source Rect
Reproduction steps:1. Open the attached project.2. Open the "sec" scene.3. Make sure both the Scene and Game view are visible at the... Read more
Changing property to incompatible type in Shader Graph Editor breaks the...
To reproduce:1. Open user's attached project2. Open scene "BonusMaterials"3. Select Cube and edit its "Beachball" shader4. Navigate ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS