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Editor crash caused by mesh filter corruption in asset bundle
To reproduce:1) Open attached project and scene2) Play it CRASH! Reproduced in 2017.3.0b1, 2017.3.0p2 Read more
[IL2CPP] Can not access Platform settings for Standalone conf when inspe...
Steps to reproduce:1.Open the attached project2. Open the TestScene scene3. Build and Run4. Observe the error Actual results: Editor... Read more
[Android]Input.gyro.updateInterval returns incorrectly formatted values ...
Steps to reproduce:1. Open attached project2. Open "_scene" scene3. Build for Android-Gyro Update Interval on Android is returned in... Read more
"Caching.ClearCache()" doesn't always actually clear the cache
Reproduction steps: 1. Open "Test.zip" project2. Open "Test" scene3. Enter Play mode4. Look at the Console window5. Notice that the ... Read more
ConvertToEquirect results in a flipped 360 image
Reproduction steps:1. Download project "RenderToCubemap.zip" and open in Unity2. Open TestScene3. In Hierarchy select the Main Camer... Read more
Transitioning out of a Mecanim state takes a full second if the state ha...
Reproduction steps:1. Download user's project and open in Unity2. Enter Play mode Expected: time printed in console should be very s... Read more
Having a lot of scripts results in an Blank Error, Unhandled Exception
Reproduction steps: 1. Open "MinimalRepro" project2. "Tools" -> "CreateMegascript"3. Wait for all the script to be created and co... Read more
Depth texture rendering through Mesh in Editor
To reproduce:Open attached project and "city_street_005_mt_fog" scene Expected: In the game view, there shouldn't be a pink flare in... Read more
PixelSnap has an offset in built in Sprites/Diffuse shader
Steps to reproduce:1. Open attached project (PixelSnap)2. Toggle between Sprites/Diffuse and Sprites/Default3. Notice that Sprites/D... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS