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[Android] Newer devices with Adreno GPU take very long time to start the...
Reproduction steps:1) Download and open user's attached project (OwnCloud link and password are provided)2) Build Scenes/GameStart.u... Read more
[SRP] Trail and Line Renderers have a Rendering Layer Mask property
A Rendering Layer Mask property is visible on the trail and line renderers.(This property probably need to be added to `DrawProperti... Read more
GUI.Box tooltip does not appear in the Inspector
Steps to reproduce:1. Open user attached project below ("DragBoxTest")2. Click on the "Hoden" game object3. Hower over one of the 'h... Read more
[Android] Floating point crash on Mali400 on Survival shooter
Build crashed when scripting backend is selected to Mono. Steps to repro:1. Download "Survival shooter Tutorial" project from the as... Read more
[FBX] Bones with imported zero weight values are invisible when configur...
To reproduce:1. Open project attached2. In Project window, select BONEW0 (rig with weightless bone)3. In Inspector window, press Con... Read more
Clipping artifacts are shown on a realtime spotlight cookie
Steps to repro: 1. Open attached project ad 't1' scene;2. Select 'Main Camera' gameobject;3. In the Inspector drag Camera's Rotation... Read more
[.NET 4.6] Launching a x86 build using .NET 4.6 crashes with error "Fail...
Steps to reproduce:1. Open user attached project2. Go to file > Build and Run3. Observe the "Failed to load mono" error when the ... Read more
Real-time Global Illumination is not working in a Build when Virtual Rea...
To reproduce:1. Open QA's attached project2. Build and run the "test" scene3. Play the scene in the Editor and observe differences E... Read more
[Linux] keystrokes recorded twice
-e: when typing into input fields each letter is recorded twice for each key stroke--works well in 2017.1.2p4., 2017.2.1p1, stops wo... Read more
[asmdef] Test runner does not find unit tests in assemblies defined with...
Steps to reproduce:1. Open user attached project2. Open Test Runner window3. Notice how NewEditModeTest1 and NewEditModeTest2 tests ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS