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[iOS] Error: InvalidCharacter while compiling
Unity build fails to compile for iOS with an Error InvalidCharacter 
. Steps:1. Build user's attached project ("Sneaker Clic... Read more
[VideoPlayer] Editor paused state is not getting reset properly while pl...
Paused state of the editor is not getting reset properly when we stop the editor from playing. When we try to play the video the nex... Read more
Editor crashes on mecanim::animation::SeekClipForward when setting Sampl...
How to reproduce:1. Open the attached "CrashAnim" project2. Go to Window --> and open custom "PrivateSprite Animator" window3. Ch... Read more
Editors game view is not updated when using specific layout
Steps to reproduce:1. Download attached project and open "testTimeline" scene2. Enter the play mode3. Notice that Game window isn't ... Read more
Editor crashes when calling WWW.LoadFromCacheOrDownload many times on th...
Reproduction steps:1. Open the attached project and run the scene2. Quickly press "Download and Instantiate" several times3. Editor ... Read more
Unity Editor freezes when allocating around 525000 and more meshes in a ...
Steps to reproduce:1. Open QA-supplied project ('EditorHangBug.zip")2. Open Scene ("Main")3. Enter Play mode Expected: scene plays a... Read more
[Android] On some devices cardboard view is drifting
Reproduction steps:1) Download user's attached project2) Build and run "test.unity" scene on an Android device3) Put the device on y... Read more
TextMesh normals give invalid results depending on other objects' positi...
To reproduce:1) Open attached project and scene2) Make sure Dynamic Batching is on in Player Settings3) Move the sphere vertically d... Read more
Lighting is inconsistent in 2018.1 for terrain asset
Testing the Asset Store pack "Fast Shadow Projector", the TerrainScene lighting is wildly different from 2017.3. I can't figure out ... Read more
TilemapRenderer material values cannot be changed using MaterialProperty...
Steps to reproduce:1. Open attached “MaterialPropertyBlock.zip” Unity project2. Open “BugReport” scene3. Enter Play mode Expected re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS