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Unity doesn't show error when it can not overwrite a script assembly
To reproduce:1) Open attached project2) Open "IL Disassembler" (comes with VS, although not Community edition it seems) and use it t... Read more
PlayableGraph crashes editor when DestroyOutput() is called after Play()
To reproduce:1. Open user's attached project, scene CrashScene2. Enter Play mode Expected: editor does not crashActual: editor crash... Read more
OnReceivedBroadcast not called on Android/iOs devices when acting as a c...
Steps to reproduce:1. Open "SimpleRepo.zip" project2. Build for device (Android/iOS)3. Launch the build on the phone and go to play ... Read more
Light Probe settings "Use Proxy Volume" color is saturated
The baked light probe colors for renderers which are "Use Proxy Volume" get saturated starting from 5.6.4p3. The behavior is same in... Read more
[Vulkan] Light Probe settings "Use Proxy Volume" on MeshRenderers and Sk...
Step:1. Build Vulkan Player of the repro scene2. Observe and compare with DX11 or other APIs Expected and Actual Result please refer... Read more
[Hololens] Native Video and Photo Capture failing to load DLL
DLL fails to load in for Native Photo and Video Capture Read more
[Hololens] Projection Matrix Camera capture not working
The projection matrix camera capture does not appear to be working. - When tapping to start camera capture I get part of the view ob... Read more
Captured video/Image is unable to save in the gallery of Hololens.
Captured video/Image is unable to save in the gallery of Hololens. Steps to repro:1. Open the attached project > Switch to Univer... Read more
[Hololens] RAW Photo Capture does not seem to be working
Tried capturing a photo with the RAW capture. It showed me an output path but photo did not appear there. I also could not locate th... Read more
[Hololens] Cannot deploy app bundle via App Manager portal
Having trouble deploying an app bundle. - Deploy will fail outright when I do not add dependencies.- Deploy will succeed if I add al... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS